The Elite Intel User Interface

Elite Intel is organised into seven tabs across the top of the window. Each one owns a different part of the system, and most of them hold sub-tabs of their own.

This section walks through every tab, every control, and what it actually does.


The seven tabs

Tab What it is for
Vega Vega The flight deck. Start and stop services, watch the conversation, read live status, open the in-game HUD overlay.
Commander Commander Who you are and how your ships behave. Fleet voices and personalities, automations, spoken announcements, and the Exo-Mastery catalogue.
Actions Actions Everything Elite Intel can do. Browse the built-in command catalogue, and build your own macros.
Bindings Bindings Your Elite Dangerous key bindings. Diagnose gaps and conflicts, edit them, and write them back to the game.
Settings Settings The plumbing. Language, journal folder, language model, speech engine, audio, and push-to-talk.
Jukebox Jukebox Your own music, played underneath Vega and ducked automatically when she speaks.
Stats Stats Token usage and LLM telemetry for the current session.

There is also the HUD Overlay — a separate always-on-top window (and an optional VR surface) driven from the Vega tab.


If this is your first run

Elite Intel speaks its own setup warnings out loud when services start, so you do not have to hunt for what is missing. In order of importance:

  1. A language model. Nothing works without one. Go to Settings → AI Services and either pick a cloud provider and paste its API key, or point the app at a local model. See Choose your LLM.
  2. The journal folder. Without it Elite Intel is blind to everything happening around your ship. Settings → Common.
  3. The bindings folder. Without it Elite Intel cannot operate your ship. Bindings → Binding Profile. If the folder is right but Vega still says she cannot find your bindings, open Options → Controls in the game and change any binding — the game only writes a bindings file once you have customised something.
  4. Calibrate audio. Strongly recommended before your first flight. Vega tab → CALIBRATE AUDIO.

Elite Intel is built for Elite Dangerous Odyssey. On Horizons, Vega warns you at startup that much of it will not work.


Conventions used everywhere

  • Most controls save the moment you change them. Toggles, sliders and dropdowns write through immediately; there is no Save button to forget.
  • Two exceptions work on a draft. Settings → AI Services holds your edits until you press Save, and asks you to Save, Discard or Keep editing if you try to leave with unsaved changes. Key bindings collect in a draft that is written to Elite Dangerous only when you press Apply.
  • Language changes rebuild the window. Selecting a new language in Settings → Common re-renders every tab in that language immediately, and Vega announces the change.
  • Seven languages are supported: English, Spanish, French, German, Italian, Portuguese and Brazilian Portuguese.
  • Several commanders on one PC. Elite Intel keeps each commander's data separately and switches automatically when a different commander loads into the game — the fleet list and per-commander settings follow.

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