HUD Overlay

New in V1.1. An always-on-top overlay that puts your current objectives on screen โ€” in the game window, or inside a VR headset.

HUD overlay in game

It replaces the old OBS overlay window. The overlay runs out of process, so it does not compete with the game or the app for the interface thread.

The card is drawn to the cockpit's geometry rather than square to your monitor, so it leans the way the ship's own panels lean at that spot on screen โ€” move it and the lean changes to suit. Its rows are slanted lines, which is why a value can sit noticeably lower than the label it belongs to: read each row along the slant, the same way you read the game's own readouts beside it. How far a value appears to fall depends on TEXT SIZE as well as placement โ€” the lean is fixed by the cockpit, so smaller text means shorter rows and the same drop crosses more of them.

Turn it on with DISPLAY OVERLAY on the Vega tab, and configure it with OVERLAY SETUP next to it.

If the overlay binary is missing from the distribution, the toggle stays off and says so in the diagnostics log. It will not claim an overlay that is not there.


What it shows

The overlay draws cards โ€” one per live objective, derived from what you are actually doing. Cards appear and disappear on their own; there is nothing to configure.

Card Appears when
EXOBIOLOGY You are sampling organics โ€” genus, and what is left to find
MASSACRE CONTRACT You are running massacre missions โ€” kills required, stack, reward
MINING You are mining โ€” hold, limpets, target commodity
TRADE ROUTE A trade route is plotted โ€” commodity, buy, sell, margin, leg n of m
CARGO OPPORTUNITY A profitable cargo has been spotted for what you are carrying
MISSION A featured mission โ€” target, cargo or passengers, expiry, reward
PLOTTED ROUTE A route is set โ€” destination, next system, jumps remaining
MATERIAL TRADER ยท TECHNOLOGY BROKER ยท INTERSTELLAR FACTORS ยท VISTA GENOMICS You have set a destination reminder to go see one

The featured mission card picks its mission the way you would: the one at your route destination first, then one in your current system, then the most recently accepted.


Overlay setup

Overlay settings

BACKGROUND TRANSPARENCY (0โ€“100%) and TEXT SIZE (75โ€“200%) are two separate controls on purpose. A single "opacity" slider would fade the text along with the backdrop, which is exactly what makes a dimmed overlay unreadable over a bright planet surface. Fade the background; leave the text alone.

DISPLAY ON

Mode What it does
Monitor A desktop window. The default, and what every version before V1.1 did. The card leans to match the cockpit, and the lean changes with where you place it โ€” see below
VR headset A SteamVR overlay. Needs SteamVR running. If VR cannot be had it falls back to a desktop window, so you are never left with nothing
Monitor and headset Both at once, fed identical data. Useful if you fly in VR but stream or record from the monitor
VR capture window A plain, flat, opaque window for a capture tool to pin

About VR capture window

This mode does not talk to SteamVR. Start your capture tool โ€” Desktop+, OVR Toolkit, or Virtual Desktop โ€” and pick the window named "EliteIntel HUD (VR capture)".

Why it exists: the SteamVR mode hands the compositor a full texture per typed character, and on a streamed headset that has been reported as a real frame-rate cost. A capture tool takes the window on the GPU on its own schedule, and gives you placement and curvature controls this app does not have.

It is a separate mode rather than "point your capture tool at the Monitor window", because that window leans, is see-through, and is a tool window โ€” which capture pickers filter out entirely.

POSITION IN HEADSET

Eight placements: Above, Above right, Right, Below right, Below, Below left, Left, Above left.

The HUD is fixed in front of your seat and does not follow your head. The direction you pick is measured from where you face after SteamVR's Reset Seated Position โ€” so recentring your view moves the HUD along with the cockpit, which is what you want. Look away and the HUD stays where you left it, exactly like a physical panel.


Reading it in another language

Card labels follow the app's language, and numbers are grouped the way that language groups them. Names the game supplies โ€” systems, stations, commodities โ€” pass through untouched.


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